Followingtherisingtrendofgamingsmartphones,XiaomiBlackSharkunveileditsfirstgaminghandsetFridayinBeijing’s798ArtZone,leadingthechargeoftheChinesetechgiant’sgamin
Ase-sportscontinuestogainmomentuminChina,thegamingindustryhasseenanupwardtrendaswell.“ThereisalmostnoriseinthemarketofconsumerPCsinrecentyears,butthesaleofgamin
Chinahasestablisheditselfasoneofthemostsought-aftermarketsforindependentgaming,withmoregamerswillingtopayforinnovativeandoftenlow-budgetcontentoverblockbusterco
MobilegamingisgrowingstrongerinChina,accountingforoverhalfofthetotalgamesalesin2017,accordingtoareportcarriedbyMonday'sChinaDaily.Thegamingmarketgrewby23percent
AjointventureofAlibaba-controlledIndianmobilepaymentscompanyPaytmandHongKong-basedAGTechHoldingsLtdislaunchingGamepind,agamingande-commerceplatforminIndia.Aliba
Drivenbytheboomingmobileinternetsector,topChinesegamingcompaniessawsignificantgrowthingamerevenuesduringthefirsthalfof2017,accordingtogamingindustryconsultancyN
E-commercebehemothAlibabaGroup'sfounderJackMa,whopledgedonatleasttwooccasionsthatthecompanywouldneverenterthegamingindustry,seemstohavechangedhismind.Masaidin20
Shenzhen-listedPerfectWorldCoLtd,aChinesemovieandgamingcompany,istargetingoverseasmarketsasonlinegamingande-sportsappearsettoboom.ChinahasalreadyovertakentheUni
ChineseinternetgiantTencenthaslimitedthehoursthatchildrencanplayseveralofitsmostpopulargames.KingofGloryisamongTencent'stopgrossingonlinegamesItsaidthemeasures,
Sony's showcase for the PlayStation at this year's E3 gaming conference was all about the platform's blockbuster games.
Sony'sshowcaseforthePlayStationatthisyear'sE3gamingconferencewasallabouttheplatform'sblockbustergames.UnlikeMicrosoft'sunveilingoftheXboxOneXatE3,Sonydidn'tfocu
The revenue of Macao's gaming industry registered a rise of 8 percent to 19.82 billion patacas (about 2.48 billion U.S. dollars) in December 2016, the special administrative region's gaming watchdog said Wednesday.
Old and new casinos pour in billions of dollars into local economy, promising to reverse recent slump
Years ago, at schools in China, teenaged video game players were seen as a bad influence on others. Both parents and teachers believed the games were addictive and dangerous that could potentially imperil the future of the next generation.
The development of Macao's gaming industry has scaled up the added values of the other related industries, according to a research report released on Wednesday.
The Macao Special Administrative Region (SAR) government will launch austerity measures if the gaming venues tally for July does not reach the "red line" of 18 billion patacas (2.25 billion U.S. dollars), Chief Executive Chui Sai On told reporters Tuesday on the sidelines of a meeting.
China's Macao Special Administrative Region (SAR) is poised to speed up "appropriate diversification" of the local economy by boosting non-gaming industries while stabilizing the development of the gaming industry, said Chui Sai On, chief executive of Macao SAR, here on Monday.